A play by post 5E DnD campaign created and played by fans of The Adventure Zone.
Search Query
Display results as :
Posts
Topics
Advanced Search
Character sheet from
Mikegld561
Player Name
:
Michael
Name
:
Thokk Warhorn
Experience
:
(0/0)
Level
:
3
Race
:
Half-Orc
Class
:
Paladin
Background
:
Folk Hero
Alignment
:
Lawful Good
Hit Die
:
Hit Die
Die Type
Current
Total
Hit Die
d10
3
3
Hit Points
:
Hit Points
Current
Total
Hit Points
28
28
Temporary Hit Points
N/A
Death Saves
:
Death Saves
Current
Failed Saves
Passed Saves
Stats
:
Stats
Full Statistic
Modifier
Saving Throw
STR
18
+4
+4
CON
15
+2
+2
DEX
13
+1
+1
INT
13
+1
+1
WIS
13
+1
+3
CHA
15
+2
+4
Proficiency Bonus
:
+2
Initiative
:
+1
Speed
:
30
AC
:
18
Inspiration
:
No
Weapons
:
Weapons
Weapon Name
Attack Bonus
Damage/Type
Range
Weapon 1
Longsword
+6
1d8 + 2 Slashing
5 feet
Weapon 2
Javelin
+6
1d6 + 2 piercing
30 feet
Weapon 3
Vorpal Longsword
+6
1d8/1d10 + 2 slashing
5 feet
Weapon 4
Weapon 5
Other Equipment
:
Longsword, 5 Javelins, Shield, Gross Chainmail (Acid and Poison res), Holy Symbol, leatherworker's tools, back pack, bed roll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope.
Skills
:
Skills
Proficiency
Skill Bonus
Total
Acrobatics (Dex)
+0
+1
+1
Animal Handling (Wis)
+2
+1
+3
Arcana (Int)
+0
+1
+1
Athletics (Str)
+2
+4
+6
Deception (Cha)
+0
+2
+2
History (Int)
+0
+1
+1
Insight (Wis)
+2
+1
+3
Intimidation (Cha)
+2
+2
+4
Investigation (Int)
+0
+1
+1
Medicine (Wis)
+0
+1
+1
Nature (Int)
+0
+1
+1
Perception (Wis)
+0
+1
+1
Performance (Cha)
+0
+2
+2
Persuasion (Cha)
+0
+2
+2
Religion (Int)
+0
+1
+1
Sleight of Hand (Dex)
+0
+1
+1
Stealth (Dex)
+0
+1
+1
Survival (Wis)
+2
+1
+!
Passive Perception (10+Total Skill Modifier)
:
13
Vision
:
Darkvision
Languages
:
Common, Orc
Other Proficiencies
:
Leather Working, All Armor, shields, simple weapons, martial weapons.
Features and Traits
:
Divine Sense - know locations of any celestial, fiend, or undead within 60 feet, as long as they are not behind total cover. The type is known, but not particulars about the character or their strength. May also detect consecrated or desecrated places. May use number of times equal to 1 + CHR modifier. Lay on Hands - Restore HP of another character or self equal to my level times 5. Can spend five HP to cure disease. Does not work on constructs or undead. Rustic Hospitality Relentless Endurance - When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Cannot use again until a long rest. Savage Attacks - When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. Fighting Style: Protection- When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the Attack roll. You must be wielding a Shield. Divine Smite- Starting at 2nd level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend. Divine Health- By 3rd level, the Divine Magic flowing through you makes you immune to disease. Oath of Vengeance- Channel Divinity: You gain the following two Channel Divinity options. -Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed. On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage. -Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Personality Traits
:
If someone is in trouble, I'll help them. I want to live up to the expectations set for me by my home community. Even as a half-orc raised among humans, I'm something of a "golden child"
Ideals
:
Everyone should be safe and free. Everyone ought to be as kind as possible.
Bonds
:
I'm very attached to my home village and I want to make them proud! Communities that remind me of my village trigger a sense of nostalgia.
Flaws
:
When given a moral or ethical problem, I will always pick the ting that benefits me most, usually sacrificing my own comfort in order to improve my reputation. If I can do something shady and be sure I'll get away with it, sometimes I can't help myself.
Spellcasting Ability
:
Spellcasting Ability
Ability
Spell Attack Modifier
Spell Save DC (8+Prof+Ability Mod)
Spellcasting Ability
Charisma
+3
12
Spell Book
:
Level 1: Bless Command Compelled Duel Cure Wounds Detect Evil and Good Detect Magic[1]:231 Detect Poison and Disease Divine Favor Heroism Protection from Evil and Good Purify Food and Drink Searing Smite Shield of Faith Thunderous Smite Wrathful Smite Level 2: Hunter's Mark Bane Aid Branding Smite Find Steed Lesser Restoration Locate Object Magic Weapon Protection from Poison Zone of Truth
Gold
:
25
Items
:
Lost Angels Coupon Green leather armor Shortbow (quiver of arrows) sack of five apples Vorpal Longsword. This weapon (1d8 damage or 1d10 damage with two-handed strikes) grants a +3 bonus to attack and damage rolls, and ignores resistances to slashing damage. Additionally, any critical hit rolls result in a trademark “Jess the Beheading”; if this happens to a creature that cannot survive without the lost head, it dies horribly. Slashing damage-immune enemies, headless enemies, legendary enemies, or enemies with neck diameters that exceed the length of the longsword are not beheaded, but the above will instead take extra 6d8 slashing damage. Please update your character sheet, and I will update the Magical Items accordingly.