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Posts : 397 Join date : 2016-12-02 Age : 43 Location : California
Character sheet Name: Dungeon Master Hit Points: Hit Points | Current | Total | Hit Points | 9999 | 9999 | Temporary Hit Points | | N/A |
Inspiration: No
| Subject: Red Gem of Brightness Mon Feb 13, 2017 1:18 am | |
| Based on the circumstances of its procurement, this ruby-like stone has properties akin to Gems of Brightness (attributes listed below). You see that its last owner did not know enough about the gem to speak the command words and activate its powers, so this one is fully charged. This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: - The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp. "Oooh, shiny, pretty red thing!"
-Anonymous | |
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