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 Jeremy the Dancing Sword

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lord8track
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Posts : 278
Join date : 2016-12-02
Age : 36
Location : California

Character sheet
Name: Dungeon Master
Hit Points:
Hit PointsCurrentTotal
Hit Points99999999
Temporary Hit PointsN/A

Inspiration: No

PostSubject: Jeremy the Dancing Sword   Sat Feb 11, 2017 11:59 pm

In its current state, "Jeremy" is a Rapier +1, attributes below.

Properties: Finesse
Weight: 2
Modifiers: Melee Attacks +1, Melee Damage +1
Damage Type: Piercing
Item Type: Melee Weapon
Damage: 1d8

Once attunement requirement--three "flamboyant, fabulous" attacks/kills dealt by Jeremy--the blade attains Dancing Sword +1 characteristics and attributes (while retaining the preferred blade form of its wielder):

You can use a Bonus Action to toss this magic sword into the air and speak the Command Word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your Attack roll and ability score modifier to Damage Rolls.

While the sword hovers, you can use a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the sword to Attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

"My magic sword was once great, faithful and true
Dozens were killed as I danced, leapt, and ran them all through
But then one fateful day, I took an arrow to the knee
I could no longer strut, and my blade abandoned me."

-Anonymous


Last edited by lord8track on Tue May 02, 2017 12:18 am; edited 2 times in total (Reason for editing : Grammar Police; attunement requirement patch)
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